We run the whole render for you — texture paths and plugin versions verified before launch, then live monitoring through to the final frame. No broken frames. No failed scenes.
Send the scene as it is.
We match your software and render engine versions, so nothing re-links and nothing renders differently on our side.
Step 1
5 simple steps — first frames usually rendering within 10 minutes
You send the project, we take the rest: scene check, test frames, an exact quote.
No pipeline to set up, no render manager to configure, no DevOps — just finished frames on time.
Every GPU renders its own frame at full load.
You’re not renting a machine by the hour and paying while you set it up — the meter runs only while your frames are actually rendering.
You only pay for actual render time
AMD EPYC / Threadripper
€0.8–€1/hour*
RTX 4090 / RTX 5090
RTX 4090 — €1.8/hour
RTX 5090 — €2.1/hour*
Your own workstation, remotely
€0.8–€1/hour
Run AI models in your browser
*Bigger projects get a lower rate. Priority turnaround available — priced individually. No credits, no render points, no GHz-hours — one hourly rate, and a calculator below so you can check it against your own machine.
We add as many GPUs as your deadline needs.
More power doesn’t mean a higher price.
1 GPU
0.0 h
render cost
€0
Q-Render Farm
0 min
render cost
€0
Same cost — faster result
1 GPU
10.0 h
render cost
€18.00
Q-Render Farm
20 min
render cost
€18.00
50 frames on 1 GPU — 10 hours. The same 50 frames on 25 GPUs — 24 minutes.
The render costs the same either way.
You pay for rendering, not for idle hardware. We confirm the exact cost and turnaround before we launch.
Enter the GPU you render on now and your average frame time. We’ll show how long the same job takes on q-render and what it costs.
500+ clients
We help speed up renders and meet the deadlines that matter to you
You work with a human administrator
A technical admin is on your project from the first message, not a bot, not a support ticket
10-minute start
We check your scene and get the first frames rendering in about 10 minutes
Frames rendered on q-render have shipped in advertising campaigns, motion design and commercial projects for international brands — including work for global tech, FMCG and fashion companies.
★★★★★
The most responsive, attentive, and fast render farm I’ve worked with. I’ve used them more than once, and they always help us get everything rendered even under the tightest deadlines.
Anastasia S.
CG Art Director
★★★★★
This is the best render farm. Everything is fast, high-quality, and handled with great attention to detail. They are always flexible and ready to help with anything.
Alexey G.
Motion Designer
★★★★★
We were really happy with everything. You did a great job and helped solve a lot of issues that saved us time. We’ll definitely come back.
Anton Ch.
CG Artist
★★★★★
Honestly, I was really happy with the experience working with this render studio. I had some pretty tight deadlines and the team came through for me. Got everything delivered on time, and the final price matched exactly what they quoted me at the start. Communication was smooth and professional the whole way, which made the process a lot easier. I’d definitely recommend them for anyone who needs reliable render work.
Ellie
CG Artist
A render farm is a pool of powerful servers that renders your project’s frames instead of your own workstation. You send the scene, the farm spreads the frames across dozens of GPUs and CPUs and renders them in parallel — what would take a week at home is done in hours.
On an automated farm you upload a scene into a queue and nobody looks at it before it runs — missing texture paths and mismatched plugin or engine versions surface only after you have already paid for a failed run. Here a real admin takes the project: checks the scene before launch, renders test frames, helps optimize the scene if needed and watches the job through to the final frame — you can ask for a status update at any moment.
CPU rendering is €0.8–€1/hour, GPU rendering is €1.8/hour on RTX 4090 and €2.1/hour on RTX 5090 — this is our standard rate, not a starting point that goes up. Bigger projects unlock a lower rate. Need it faster? Priority turnaround is available and priced individually. We confirm the exact rate before anything launches: we render test frames free of charge, measure the real time per frame, then multiply by your frame count. The calculator on this page gives you a ballpark right now.
3ds Max, Maya, Cinema 4D, Blender, Houdini, Unreal Engine, After Effects and Nuke, with V-Ray, Corona, Arnold, Redshift, Octane, Cycles and Karma. Over 100 plugins and add-ons are installed and OCIO colour profiles are supported — need a non-standard plugin or a specific build? Tell us the version and we will set it up before your render starts. You don’t need your own licenses for the farm: everything is installed and licensed on our side.
No special preparation needed — send the project as it is; we check texture paths, plugin versions and output settings ourselves before launch. The fastest starts happen when the project is packed as one archive with all assets (Resource Collector in 3ds Max, Pack Resources in Blender, Save Project with Assets in Cinema 4D) and files haven’t been renamed after saving.
No. We check the scene before launch and render test frames for free, which is exactly when missing textures, version mismatches and wrong output settings show up. If something is off we message you and fix it before the render starts — not after a thousand frames have been billed.
First frames are usually rendering about 10 minutes after you send the scene. There is nothing for you to configure — no pipeline, no render manager, no virtual machines. The whole launch happens on our side.
Yes — we add as many GPUs as your deadline needs: 50 frames on one card take 10 hours, the same 50 frames on 25 cards take 24 minutes, and the price stays the same. Send us the scene and the date — we will work out the configuration and confirm we can make it before anything starts.
With farm rendering you send us the scene and we render it on our hardware under an admin’s control. Remote GPU access is a dedicated virtual machine with a GPU in our rack: you install your own software and work like on your own computer, just a much more powerful one. It fits when you need full control over the configuration or long interactive sessions, not just the final render.
Legal entities get an invoice with a contract and all closing documents. If you are an individual or paying from abroad, message us and we will find a convenient method. You pay only after you have seen the test frames and approved the exact price.
Yes. We run projects under NDA as a matter of routine — your template or ours, signed before the scene is transferred. Only the admin on your project has access to the files, and after delivery we delete the source files on request. For studios and long-term teams we arrange individual terms — just message us.
We’ll check your scene, fix what would have broken the render, and confirm the cost before anything starts.
Submit a request now and get a €30 trial for your first render.